Retro Games – Try Something New

Additional Information for my talk on “Retro Games” as of Dec., 8th 2015 at Cologne Game Lab.

The list of systems, and best selling games per system, I showed during the talk

  • Commodore 64: The Last Ninja (very nice music, and graphics)
  • Amiga 500: Lemmings
  • Sega Master System: Alex Kidd in Miracle World
  • Nintendo Entertainment System: Super Mario Bros.

The six more games, Original, and Remake or sequel

  • Elite (C64)
  • Gauntlet (C64)
  • Super Mario Bros (NES)
  • Test Drive (Amiga 500)
  • Prince of Persia (PC)
  • The Secret of Monkey Island (PC, Amiga)

Tips and tidbits

  • a simple idea, or single genre works best most of the time
  • idea, design, graphics, music: a good presentation makes a game enjoying
  • clear, and appropriate graphics maybe transport the idea better than effects
  • only because a feature looks good, it doesn’t need to be suitable
  • atmospheric sounds could create more suspense than constant background music
  • controls have to be considered very well, and not every button needs to trigger an action
  • optimization for a certain platform improves game experience
  • rapid prototyping incorporates ideas similar to the restraints of retro gaming
  • sometimes, self imposed constraints, and restrictions improve game design

And last but not least: Links!

 

Leave a comment about Retro Games. Or, if you watched the talk, please tell me about your experience!

joerg Written by:

I am a game designer, and game- & gamification-consultant. Since mid 80s, I played games of all genres on different systems. If you like me to share my knowledge in a talk, or presentation, feel free to contact me!

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