Additional Information for my talk on “Retro Games” as of Dec., 8th 2015 at Cologne Game Lab.
The list of systems, and best selling games per system, I showed during the talk
- Commodore 64: The Last Ninja (very nice music, and graphics)
- Amiga 500: Lemmings
- Sega Master System: Alex Kidd in Miracle World
- Nintendo Entertainment System: Super Mario Bros.
The six more games, Original, and Remake or sequel
- Elite (C64)
- Gauntlet (C64)
- Super Mario Bros (NES)
- Test Drive (Amiga 500)
- Prince of Persia (PC)
- The Secret of Monkey Island (PC, Amiga)
Tips and tidbits
- a simple idea, or single genre works best most of the time
- idea, design, graphics, music: a good presentation makes a game enjoying
- clear, and appropriate graphics maybe transport the idea better than effects
- only because a feature looks good, it doesn’t need to be suitable
- atmospheric sounds could create more suspense than constant background music
- controls have to be considered very well, and not every button needs to trigger an action
- optimization for a certain platform improves game experience
- rapid prototyping incorporates ideas similar to the restraints of retro gaming
- sometimes, self imposed constraints, and restrictions improve game design
And last but not least: Links!
Leave a comment about Retro Games. Or, if you watched the talk, please tell me about your experience!